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Food Jobs (10+ Jobs & Business)

ShowCase

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Main Features

  • 10+ Fully Configured Restaurant Locations:
    All locations come pre-configured and optimized for popular maps from creators like Gabz and Fiv3devs.
    You can also add your own custom locations using the editable config files.

  • Custom Props & Animations for All Foods:
    Every food item includes unique props and animations for a polished and immersive experience.

  • Delivery Job Integration:
    Players can take on delivery missions and deliver food orders around the city.

  • Interactive Facilities (Washbasins & Toilets):
    Restaurants include fully interactive sinks for hand washing and usable toilet areas.

  • Sit Anywhere System:
    Players can sit on chairs and freely adjust their position for perfect alignment.

  • Extensive Crafting System:
    Create anything you can imagine—general meals, cola, coffee, juices, alcohol, frying stations, cutting boards, dough kneading & preparation, raw pizza crafting & ovens, and more.
    New crafting points can be added via the config files.

  • Food Durability System (only work with tgiann-inventory):
    All foods can have durability/expiration, fully synced with tgiann-inventory.

  • F4 Menu for Packaging & Billing:
    Package meals into takeaway bags and issue bills directly from the F4 management menu.

  • Boss Menu for Price Management:
    Restaurant owners can set custom prices for each food item.

  • Business Rental System:
    Restaurants can be rented for a limited time, with automated rent payment logic.

  • In-Game Restaurant Screens & UI Menus:
    Beautiful UI systems and interactive screens for cooking, crafting, and managing orders.

  • Cash Register System:
    Employees can place food into the cash register for organized order handling.

  • Special Animations (Pole Dance & Lap Dance):
    Includes preset dance points for clubs like Bahama Mamas.

  • Inventory-Driven Storage Integration:
    Employees can pull required ingredients directly from storage, synced with tgiann-inventory.

  • Auto-Buy Missing Ingredients:
    Missing items can be automatically purchased from configured shops.

  • Restaurant-Specific Shops & Stashes:
    Each location has its own dedicated shop and stash with customizable item lists.

  • Profit Sharing System:
    Restaurant employees can earn profit percentages from sold items.

  • Clock-In / Clock-Out System:
    Employees can start and end their work shift, tracking active working hours.

  • Dedicated Blips for Each Location:
    Every restaurant appears on the map with its own blip for easier navigation.

Pre-Configured Locations

  • The script includes 10+ carefully crafted restaurant locations, each designed with its own unique layout, props, crafting stations, and food categories.
    Every establishment has a custom food menu that matches its theme — for example, Uwu Café includes items like mocha and mochi.

  • Each location also features fully interactive elements such as:

    • Usable toilets

    • Hand-washing stations

    • Sit-anywhere chair positions
      These are added automatically wherever the interior provides the appropriate spots.

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Realistic Digital Menus & Displays

  • In restaurants that include in-game screens, the menu is displayed live and dynamically, without opening any UI.
    Just like real-life digital menu boards, the items shown on the screen update over time, rotating through available foods and drinks.

  • If a location doesn’t have built-in menu screens—or if you simply want to view everything at once—you can check the cash register screens, where all available items for that restaurant are listed clearly.

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Easy Food Crafting

  • To craft any meal, all you need to do is place the required ingredients into your stash and select the recipe from the crafting menu.
    (Stash ingredient detection works with ox_inventory and tgiann-inventory.)

  • If you are missing any ingredients — and those items are available in the shop — the script will automatically ask whether you want to purchase the missing items.
    After confirmation, the system buys the ingredients and continues crafting without interruption.

  • Players can also purchase crafting ingredients directly from shops and store them inside the restaurant’s dedicated storage, keeping production organized and efficient.

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Business Management & Restaurant Rental System

  • When a player purchases a restaurant, they must pay rent periodically.
    If the rent isn’t paid on time, the business automatically becomes available for sale again.
    If you prefer not to use the rental system, the script can also operate using a job-based ownership model — players with the assigned job can use the business as if they own it.

  • Through the Boss Menu, business owners can:

    • View and withdraw the profit earned by the restaurant

    • Manage employees (hire, remove, or adjust roles)

    • Adjust food and drink prices within the limits set in the config

  • Employees working at the restaurant can clock in and clock out from the boss menu location, allowing for proper shift tracking and roleplay-friendly work management.

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Product Packaging, Selling & Decay System

  • Employees can package food items using the F4 menu.
    Once packaged, the item can be placed into the cash register, where its price is automatically calculated.
    When a customer buys the packaged product, a portion of the payment goes to the employee, and the rest goes into the business account.

  • If you’re using tgiann-inventory, all foods have a freshness/decay timer.
    After a certain period, the food spoils and can no longer be consumed.
    Customers can also see the durability/freshness of each product in the cash register before purchasing.

  • Employees can also use the F4 menu to issue manual invoices to other players and complete hand-to-hand sales.

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Extra Passive Income – Delivery Job

  • Business owners can optionally take on delivery jobs to earn extra passive income.

  • When a delivery job starts, the player receives a delivery vehicle, and new orders will appear periodically.

  • Deliver the order to the required location within the given time to receive payment, then wait for the next order to arrive.

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Custom Animations & Props for Every Food

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Location/Business

Requirements

  • ESX, QB or QBOX

  • tgiann-core (free)

Config File

Editable Files